All posts by Peppa

EKU 2.07.0.0 released

A while ago, EK Unleashed became open source. I have forked it to make some improvements and fixed some issues where it would send too much requests to the server. As this will greatly benefit all users and Pete, the developer of EK Unleashed, is unable to release a new version, I have decided to create a release myself and publish it here.

Download EK Unleashed version 2.07.0.0

Changelog:

* Most fight replays are automatically saved (DI, Arena, maps and mazes). You can find them in Application -> Open logs and data folder -> Game Data -> Replays
* During Kingdom War, no attack requests are sent to attack nodes that you cannot reach, causing a lot less bogus requests depending on your priority list
* FoH tavern now properly rewards Fire Tokens instead of Free Spins (you will see them in your chest)
* Server requests to update demon health and ranking are now only done once every 5 seconds instead of every 250 milliseconds
* Don’t try to claim level rewards that you have already claimed when ‘Automatically claim leveling rewards’ is enabled (reduces server requests).

Elemental Kingdoms Fanatic 0.0.9.6 released

Download the latest version here. Report issues over here. Do you wish to contribute? The source code is available here.

Changelog:

New
– Implemented Blind / Flash
– Implemented Wicked Leech glitch
– Added Elemental War decks: Abhorrent Gargoyle, Arbiter of War, Azula, Christmas Treant, Fire Gorilla, Fire Kirin, Flame Empress, Goblin Engineer, Goddess of Order, Moss Dragon, Prince of the Forest, Taiga Archon, Thunder Dragon

Improvements
– Made simulations up to 40% faster
– Decks making use of the craze glitch will run about 10% faster
– Added tooltips to cards on the battlefield
– Added tooltips to skills in the card searcher to display the skill description
– Always determine the attacker based on the initiative value (player hp + card hp + card attack)
– Adjusted console FoH output

Bugfixes
– Fixed issue where Force skill would only eat one craze, even if more were added in previous rounds
– Fixed issue where a summoned card which is part of skill with 2 summon creatures would enter the battlefield when the other one of is already there (due to the summoner getting resurrected for example)
– Fixed issue with triple skills (like Acrobatics)
– Fixed issue #16 where tooltips are not properly updated when cards are removed from the deck
– Fixed issue where Divine Plea would not trigger on some new debuffs

Elemental Kingdoms Fanatic 0.0.9.5 released

Download the latest version here. Report issues over here. Do you wish to contribute? The source code is available here.

Changelog:

New
– Following skills have been implemented: Crazy, Sensitive, Soul Imprison, Spiritual Voice and Suppressing (which mean Acrobatics, Melody and Soul Devour are now also working)

Improvements
– Made evolution skill dropdown wider so it is easier to read the skill name
– Card searcher now displays up to 4 cards for which the current card can be used as evolve food
– Version number is now visible without scrolling in round 1 of FoH

Bugfixes
– Fixed issue where Clean Sweep would sometimes not hit the target on the right
– Fixed issue where Clean Sweep and Chain Attack would ignore overkill damage
– Fixed issue where AfterDamageDealt effects (like Bloodsucker, Bloodthirst, Puncture, etc) would be applied twice on the secondary Clean Sweep targets

Elemental Kingdoms Fanatic 0.0.9.4 released

Download the latest version here. Report issues over here. Do you wish to contribute? The source code is available here.

Changelog:

New
– Added DI merit cards.

Improvements
– Made deck list a bit wider
– Load replay battle rounds in the background

Bugfixes
– Fixed issue where merit cards are not properly saved if not all of them are filled in
– You will now properly get 1 merit if you did not hit the demon at all

Elemental Kingdoms Fanatic 0.0.9.3 released

Download the latest version here. Report issues over here. Do you wish to contribute? The source code is available here.

Changelog:

New
– Added Hydra decks.
– Added Hydra and Elemental War merit cards (see Options -> Settings).
– Added Elemental War decks: Zombie Dragon, Ancient Oni, Ice Knight, Fire Berserker and God of War
– Double Attack implemented

Improvements
– Single fight window now does not block the rest of the interface and can be opened multiple times
– Order EW decks alphabetically

Bugfixes
– Fixed issue where Diana’s Protection would not heal immune cards
– Fixed issues in card searcher

Elemental Kingdoms Fanatic is now open source

I have been considering doing this for a while now, and today the moment has come. Elemental Kingdoms Fanatic is now open source. This means that everyone can look at the code, and what is more important, you can help improving this simulator.

The repository is available on https://bitbucket.org/pseidel/elemental-kingdoms-fanatic/

There is a nice guide on how forking and creating pull requests work on bitbucket
This is the method to use to ensure that your changes will get back to my repository, so I can add it to a release.

Elemental Kingdoms Fanatic 0.0.9.2 released

Download the latest version here. Report issues over here.

Changelog:

Improvements
– Display the name of the player in the deck editors when loading a FoH deck from the menu

Bugfixes
– Fixed issue where a card with double resurrection (due to Dirt rune) would be added to your hand twice
– Fixed issue where Confusion would pick 3 targets (like Field of Chaos)

Elemental Kingdoms Fanatic 0.0.9.0 released

Download the latest version here. Report issues over here.

Changelog:

0.0.9.0
New
– You can now use your email address or UIN to log in on the game server. If you choose to do this, your own decks and cards will be downloaded. You can use the card searcher to display only the cards which you own.
– If a new update is released, you will now get a notication when you start the program.
– Death Marker implemented
– Dying Strike implemented

Improvements
– Card searcher will now remember your filter settings and previously added card.
– Kingdom war is now capped at 500 fights per life

Bugfixes
– Fixed issue where decks with [Race] Guard cards would give too positive results in KW mode
– Fix some variables not being sent correctly to the game server
– Fixed issues loading invalid replay files
– Fixed issue where a KW replay would not display the correct health amounts
– Asura’s Flame and the direct damage part of Apocalypse are now properly reflected
– Fixed issue where exiling summoned cards would return it to your deck, causing it to be drawn and entering play as if it were a normal card.
– Fixed issue where hero level would not always be properly applied
– Fixed issues loading invalid EW and KW deck lists

Elemental Kingdoms Fanatic 0.0.8.2 released

Download the latest version here. Report issues over here.

Changelog:

0.0.8.2
New
– The following skills are now working: Mana burn, Field of Chaos, Divine Shield, Terror Roar, Dread Roar, Spine, Block, Asura’s Flame, Apocalypse, Cerberus, Plague Blast and Demon Skin

Bugfixes
– Fixed issue where Hydra / Demon’s race would be changed by Corruption (and its variants)
– Fixed issue when replacing the normal cards.json with a Chinese version
– Fixed issue where a Giant Mollusc deck would give lower results then expected against Bahamut
– Fixed crash when trying to save your deck after starting for the first time