All posts by Peppa

Elemental Kingdoms Fanatic 0.0.8.0 released

Download the latest version here. Report issues over here.

Changelog:

0.0.8.0
New
– Major UI changes.
– Support for Kingdom War.
– Results are now also displayed in a graph besides the numbers.
– Your saved decks are now stored in a different folder, so if you download a new version of the sim which you run from a different folder, your custom decks are still there.
– Added import tool to load Peppa, Mitzi or Crystark deck files from file
– Added export tool to save decks in Peppa, Mitzi or Crystark deck format

Improvements
– Improved performance of skill lookups in certain cases
– Main window is now resizable
– Rune images are now shown in the deck editor
– Rune skill is now shown when holding your mouse over a rune in the deck editor
– Hide the deck cost indicator for level 0 players (like Demons)
– Hero level is now stored with the deck
– Added button to delete selected deck (can also use delete on your keyboard)

Bugfixes
– Fixed issue loading a map level where the opponent has no runes (like 1-1)
– Fixed issue where a card with Last Chance would refuse to die
– Fixed issue where decks containing cards with Last Chance would sim very slowly
– Fixed issue where your selected server is not remembered

Elemental Kingdoms Fanatic 0.0.7.5 released

Download the latest version here. Report issues over here.

Changelog:

0.0.7.5
New
– Added EW bosses. Using roughly the Season 2 rules, where the minions have 10% attack/hp and the boss has a HP bonus (using x16 – should be enough to show merit per fight)
You can edit the EW bosses in cache/decks_EW.txt. This file uses Mitzi’s deck format.

Bugfixes
– Fixed error message after loading data from server
– Fixed issue where the deck cost meter did not include evolution costs

Elemental Kingdoms Fanatic 0.0.7.3 released

Download the latest version here.

Changelog:

0.0.7.3
New
– Added support for cards with 5 skills (the Legendary cards for Elemental Wars have this)

Improvements
– Replay viewer now shows a list of all replays in the default folder

Bugfixes
– Fixed crash when simulating a fight where both sides are performing lethal OnDeath skills in the same attack
– Fixed crash when loading the new card data file (due to the Legendary cards having 5 skills)

Elemental Kingdoms Fanatic 0.0.7.2 released

Download the latest version here.

Changelog:

0.0.7.2
New
– Purify implemented
– Last Chance implemented
– Bloody Battle implemented

Bugfixes
– Divine Plea no longer activates when there is no card with a status ailment on your battlefield
– Blight Stone now properly activates
– Disabled automatic card downloader as it crashes the application in certain installations
– Fixed issue where Thunder Dragons summoned by Dragon Summoner would resurrect
– Fixed issue where summoned cards would be added to your deck
– Fixed issue where Destroy leaves a card on the battlefield with 0 hp
– Fixed issue where Silence would not remove certain characteristics, like Immunity and Infiltrator
– Fixed issue where Silence would not be cleared after surving some Ancient Garuda onslaught.
– Fixed issue where sacrificed cards would remain on the battlefield

Elemental Kingdoms Fanatic 0.0.7.0 released

Download the latest version here.

Changelog:

0.0.7.0
New
– Added a replay viewer. You can now save manual replays, and when simming multiple battles, the best and worst Merit hit will be saved, or a winning and losing battle.
Please note that this is still somewhat experimental, and it will cause simulations to take about 2 times longer.
– Implemented card summoning (Gang Up! The Don’s Bodyguard, etc)

Improvements
– Cached several expensive lookups to increase simulation speed

Bugfixes
– Display silenced status in manual battles
– Fixed issue displaying more then 10 cards on the battlefield (now that we have summons)
– Fixed issue where AfterDeath skills would fire even when the card is silenced (Demonic Imps resurrecting in fights against Bahamut)
– Fixed display issue where runes will not show as active if the battle is reset / ends while the rune is active.