0.0.10.3 Bugfixes - Fixed loading issue due to Cthulu's odd skill formatting 0.0.10.2 New - Skills implemented: Earthquake, Diana's Touch, Spell Reduction, Extinction Bugfixes - Fixed issue where Healing would pick the target with the lowest current HP instead of most HP lost - Fixed crash due to Gemini summoning itself over and over - Fixed issue with own cards dying during handling of Death Whisper skills 0.0.10.1 New - Display fight progress when doing multi battles - Preemptive Strike and Death Whisper skills are now handled - Skills implemented: Banish, Mana Puncture / Mana Break, Fatal Poison (and Hypervenom), Melting, Electrocution, Spell Mark / Magic Arrays Improvements - Updated version communicated to the EK servers to 1.8.0 0.0.10.0 New - Added Quick Edit feature. Opens a text editor to edit your deck. - Added buttons to display latest replays Bugfixes - Fixed issue where some new skills like Tundra Formation would prevent the program from loading - Silence glitch removed (since it is fixed ingame) - Silence is now removed after the card's attack instead of the next turn 0.0.9.8 New - Implemented Bless, Time Reverse and Life Link Bugfixes - Adjusted nickname generation for guest accounts - Fixed issue where Evil Mantis would get hit twice in a row, even though that never happens in game 0.0.9.7 New - You can mark a card as Favourite. Favourite cards will be added to the right-mouse menu when you click on a card in the editor so you can easily add this card. - Following skills have been implemented: Break Ice, Caesar's Strike, Cold Blood and Summon Weapon (which means Brutal Claw is now also working) Improvements - Display card wait time in the card searcher - Added Treasure Goblin to Elemental War menu for convenience Bugfixes - Fixes issue loading EW decks where Sacred Flame as evolve skill would not be recognized - Fixed issue where you could only click on one of the evolve food cards to navigate to that card - Fixed small rounding issue with MPM Tech - Retargeted solution to use .NET 4.0 instead of 4.5 for better compatibility with Windows XP and EK Unleashed 0.0.9.6 New - Implemented Blind / Flash - Implemented Wicked Leech glitch - Added Elemental War decks: Abhorrent Gargoyle, Arbiter of War, Azula, Christmas Treant, Fire Gorilla, Fire Kirin, Flame Empress, Goblin Engineer, Goddess of Order, Moss Dragon, Prince of the Forest, Taiga Archon, Thunder Dragon Improvements - Made simulations up to 40% faster - Decks making use of the craze glitch will run about 10% faster - Added tooltips to cards on the battlefield - Added tooltips to skills in the card searcher to display the skill description - Always determine the attacker based on the initiative value (player hp + card hp + card attack) - Adjusted console FoH output Bugfixes - Fixed issue where Force skill would only eat one craze, even if more were added in previous rounds - Fixed issue where a summoned card which is part of skill with 2 summon creatures would enter the battlefield when the other one of is already there (due to the summoner getting resurrected for example) - Fixed issue with triple skills (like Acrobatics) - Fixed issue #16 where tooltips are not properly updated when cards are removed from the deck - Fixed issue where Divine Plea would not trigger on some new debuffs 0.0.9.5 New - Following skills have been implemented: Crazy, Sensitive, Soul Imprison, Spiritual Voice and Suppressing (which mean Acrobatics, Melody and Soul Devour are now also working) Improvements - Made evolution skill dropdown wider so it is easier to read the skill name - Card searcher now displays up to 4 cards for which the current card can be used as evolve food - Version number is now visible without scrolling in round 1 of FoH Bugfixes - Fixed issue where Clean Sweep would sometimes not hit the target on the right - Fixed issue where Clean Sweep and Chain Attack would ignore overkill damage - Fixed issue where AfterDamageDealt effects (like Bloodsucker, Bloodthirst, Puncture, etc) would be applied twice on the secondary Clean Sweep targets 0.0.9.4 New - Added DI merit cards. Improvements - Made deck list a bit wider - Load replay battle rounds in the background Bugfixes - Fixed issue where merit cards are not properly saved if not all of them are filled in - You will now properly get 1 merit if you did not hit the demon at all 0.0.9.3 New - Added Hydra decks. - Added Hydra and Elemental War merit cards (see Options -> Settings). - Added Elemental War decks: Zombie Dragon, Ancient Oni, Ice Knight, Fire Berserker and God of War - Double Attack implemented Improvements - Single fight window now does not block the rest of the interface and can be opened multiple times - Order EW decks alphabetically Bugfixes - Fixed issue where Diana's Protection would not heal immune cards - Fixed issues in card searcher 0.0.9.2 Improvements - Display the name of the player in the deck editors when loading a FoH deck from the menu Bugfixes - Fixed issue where a card with double resurrection (due to Dirt rune) would be added to your hand twice - Fixed issue where Confusion would pick 3 targets (like Field of Chaos) 0.0.9.1 New - The following skills are now working: Diana's Protection, Water Shield Improvements - Improved usability of the Card Searcher - no longer remembers the last searched card, only the filter settings. Bugfixes - Fixed issue where the KW decks would appear in the EW menu 0.0.9.0 New - You can now use your email address or UIN to log in on the game server. If you choose to do this, your own decks and cards will be downloaded. You can use the card searcher to display only the cards which you own. - If a new update is released, you will now get a notication when you start the program. - Death Marker implemented - Dying Strike implemented Improvements - Card searcher will now remember your filter settings and previously added card. - Kingdom war is now capped at 500 fights per life Bugfixes - Fixed issue where decks with [Race] Guard cards would give too positive results in KW mode - Fix some variables not being sent correctly to the game server - Fixed issues loading invalid replay files - Fixed issue where a KW replay would not display the correct health amounts - Asura's Flame and the direct damage part of Apocalypse are now properly reflected - Fixed issue where exiling summoned cards would return it to your deck, causing it to be drawn and entering play as if it were a normal card. - Fixed issue where hero level would not always be properly applied - Fixed issues loading invalid EW and KW deck lists 0.0.8.2 New - The following skills are now working: Mana burn, Field of Chaos, Divine Shield, Terror Roar, Dread Roar, Spine, Block, Asura's Flame, Apocalypse, Cerberus, Plague Blast and Demon Skin Bugfixes - Fixed issue where Hydra / Demon's race would be changed by Corruption (and its variants) - Fixed issue when replacing the normal cards.json with a Chinese version - Fixed issue where a Giant Mollusc deck would give lower results then expected against Bahamut - Fixed crash when trying to save your deck after starting for the first time 0.0.8.1 Improvements - Results can now be copied Bugfixes - Fixed issue where loading new skill data from the server would cause the program to not start anymore 0.0.8.0 New - Major UI changes. - Support for Kingdom War. - Results are now also displayed in a graph besides the numbers. - Your saved decks are now stored in a different folder, so if you download a new version of the sim which you run from a different folder, your custom decks are still there. - Added import tool to load Peppa, Mitzi or Crystark deck files from file - Added export tool to save decks in Peppa, Mitzi or Crystark deck format Improvements - Improved performance of skill lookups in certain cases - Main window is now resizable - Rune images are now shown in the deck editor - Rune skill is now shown when holding your mouse over a rune in the deck editor - Hide the deck cost indicator for level 0 players (like Demons) - Hero level is now stored with the deck - Added button to delete selected deck (can also use delete on your keyboard) Bugfixes - Fixed issue loading a map level where the opponent has no runes (like 1-1) - Fixed issue where a card with Last Chance would refuse to die - Fixed issue where decks containing cards with Last Chance would sim very slowly - Fixed issue where your selected server is not remembered 0.0.7.6 Bugfixes - Fixed issue where a card dying in its own turn due to retal or poison would cause another card to be skipped that turn. - Fixed issue where a card dying from a multi-target skill would cause other targets to be skipped. 0.0.7.5 New - Added EW bosses. Using roughly the Season 2 rules, where the minions have 10% attack/hp and the boss has a HP bonus (using x16 - should be enough to show merit per fight) You can edit the EW bosses in cache/decks_EW.txt. This file uses Mitzi's deck format. Bugfixes - Fixed error message after loading data from server - Fixed issue where the deck cost meter did not include evolution costs 0.0.7.4 Improvements - Minor performance improvements Bugfixes - Purification now also works on Aries - Fixed player health display issue in replayer - Card images are now downloaded again 0.0.7.3 New - Added support for cards with 5 skills (the Legendary cards for Elemental Wars have this) Improvements - Replay viewer now shows a list of all replays in the default folder Bugfixes - Fixed crash when simulating a fight where both sides are performing lethal OnDeath skills in the same attack - Fixed crash when loading the new card data file (due to the Legendary cards having 5 skills) 0.0.7.2 New - Purify implemented - Last Chance implemented - Bloody Battle implemented Bugfixes - Divine Plea no longer activates when there is no card with a status ailment on your battlefield - Blight Stone now properly activates - Disabled automatic card downloader as it crashes the application in certain installations - Fixed issue where Thunder Dragons summoned by Dragon Summoner would resurrect - Fixed issue where summoned cards would be added to your deck - Fixed issue where Destroy leaves a card on the battlefield with 0 hp - Fixed issue where Silence would not remove certain characteristics, like Immunity and Infiltrator - Fixed issue where Silence would not be cleared after surving some Ancient Garuda onslaught. - Fixed issue where sacrificed cards would remain on the battlefield 0.0.7.1 Improvements - Memory usage should not be going sky-high anymore - MPM is no longer hidden behind some buttons. - Replayer and data downloader have gotten a menu item Bugfixes - Fixed crash upon startup 0.0.7.0 New - Added a replay viewer. You can now save manual replays, and when simming multiple battles, the best and worst Merit hit will be saved, or a winning and losing battle. Please note that this is still somewhat experimental, and it will cause simulations to take about 2 times longer. - Implemented card summoning (Gang Up! The Don's Bodyguard, etc) Improvements - Cached several expensive lookups to increase simulation speed Bugfixes - Display silenced status in manual battles - Fixed issue displaying more then 10 cards on the battlefield (now that we have summons) - Fixed issue where AfterDeath skills would fire even when the card is silenced (Demonic Imps resurrecting in fights against Bahamut) - Fixed display issue where runes will not show as active if the battle is reset / ends while the rune is active. 0.0.6.2 New - Holy Light, Naturalize, Corruption and Lava Trial implemented Bugfixes - Fixed issue where decks aren't loaded anymore - Fixed issue where Silence would not be applied to cards with immunity - Fixed issue where a silenced card that is reanimated would not get its skills back - Fixed rare issue where DI merit is not correct 0.0.6.1 Bugfixes - Fixed issue where the GUI would not start at all 0.0.6.0 New - Added console application. Only FoH and DI are supported for now. - Display total deck cost - Able to set the number of times a card is evolved (to ensure the correct cost is used for unleveled cards) - Silence skill implemented - Bahamut should be working now 0.0.5.7 Bugfixes - Fixed performance issues with FoH simulation 0.0.5.6 New - Frost Shock skill implemented - Shield of Earth skill implemented - Inspire skill implemented (not available ingame yet) - When you run out of life, the battle immediately ends instead of at the end of the round Improvements - When connecting to a server, download all data files. No need to click all the buttons one by one anymore. - Tooltips with the full status ailment name on mouseover - You are now able to select any skill as evolve skill in the card searcher Bugfixes - FoH progress bar will now properly end at 100% - Evolution skills on map stages will now be properly loaded - Several runes will no longer activate if you have no cards on the battlefield, costing precious charges Runes affected: Arctic Freeze, Blood Stone, Dirt, Explosion, Fire Forge, Flying Stone, Frost Bite, Ghost Step, Ice Wall, Lore, Mineral, Nimble Soul, Raised Flag, Red Valley, Revival, Spring Breeze, Stone Forest, Stonewall, Thunder Shield, Transparency, Tsunami - Results should now be cleared when upgrading to a new version 0.0.5.5 New - The FoH simulator is now able to determine who will be attacker in a match. This means that there will be no more chance-range (unless you disable this mode) Improvements - Display version and number of iterations in the FoH simulator Bugfixes - Guard damage overkill is now properly applied to the player 0.0.5.4 Improvements - Your latest fight will now be automatically loaded when you reopen the application Bugfixes - Fixed issue where Fireball, Firewall and Firestorm (and their Quick Strike / Desperation equivalents) would always to their lowest possible damage 0.0.5.3 Bugfixes - Fixed issue where the runes of map levels would not be loaded - Fixed crash when loading a FoH match where a player has an avatar of a card that has not retrieved from the server yet - Greatly reduced the chance that demons and thieves will die due to not enough 'hero hp' - Fixed a crash with Healing Mist - Fixed issue where no logging would be visible in the log window - Fixed FoH icon for players who have Dumpling Feast as avatar 0.0.5.2 Improvements - Display status ailments Bugfixes - Fixed issue when loading a FoH round where someone has the default male/female avatar - Fire God and Combustion will no longer be applied to cards with Immunity - Fixed crash when trying to change a demon card - Fixed issue where the rune status would not be properly displayed when resetting the battle 0.0.5.1 Improvements - The Field of Honor simulator is looking a bit prettier now. - Loading your settings (like number of rounds and selected server) after updating - Added url to website in about dialog Bugfixes - Fixed Advanced Strike and Warcry not reducing but increasing the wait time of your own cards. - Fixed a crash when loading a Field of Honor round where more then 2147483647 honor has been bet 0.0.5.0 New - You are now able to select a level 100 (legendary) thief as opponent. Tweak your thief decks! - Now able to load map stages from the server - The card searcher now displays the evolution chain of the selected card. Clicking on the cards select them in the list, unless they are hidden due to filters Improvements - In several places, images are loaded in the background to make the application more responsive - When you select a different card, its level is reset to 10 and its evo skill is removed. - When editing a card, it will now be selected in the list instead of having its name as filter. - Remember hero level when closing application - Slightly moved the deck editor to remove the clipping - Slightly adjusted the FoH simulator fight results output - Highlight stars / race of the selected card in the Card Searcher - Remember the last server you have connected to Bugfixes - Fixed crash with Mineral rune 0.0.4.2 Bugfixes - Fixed crash involving a combination of Desperation: Reanimation and Quick Strike: Exile - Fixed crash when a card dies due to retaliation 0.0.4.1 Improvements - Performing multiple FoH simulations adds some extra whitespace Bugfixes - Fixed a crash when changing the number of simulations in the FoH window - Desperation: Reanimation is now working 0.0.4.0 New - Results of simulations are now stored in a file. You can look back at past results in Options -> Results. Improvements - Search by rune skill as well (so you can just type in 'snipe' to get Leaf and Flying Stone) - Now able to remove runes in the deck editor. Just try right-clicking on one. - Display if a rune is active on the battlefield display - Reduced size of deck editor images to make room for more usefull stuff. - Now able to remove decks (just select one in the editor and click on the delete button). Bugfixes - Fixed soem typo's! - Mineral rune is now working - Fixed crash when loading a completed Field of Honor season from the server (between 23:00 and 0:00 server time) - Fixed battlefield rune display, where runes would not always be properly removed. - Corrected the order of AfterAttack skills (Bloodsucker, Weaken, Blight, Bloodthirsty, Laceration and Puncture) and AfterDefend skills (Counterattack, Retaliation, Craze, Devil's Armor, Combustion and Wicked Leech) - Clean Sweep secondary targets no longer ignore AfterAttack and AfterDefend skills - Fixed crash if there is no leagueinfo.json present 0.0.3.1 Bugfixes - Fixed crash after closing the LogWindow - Fixed issues obtaining Field of Honor data from the server - Fixed issue introduced in 0.0.3.0 where some skills would not work anymore - Corrected the round 51 and beyond damage. 0.0.3.0 New - Field of Honor menu added to Opponent. This menu is filled with recent FoH decks. - Easy simulator for Field of Honor rounds. Check it out in Opponent -> Field of Honor -> FoH Simulator. You can connect to a game server in this dialog and load the current Field of Honor decks. You can also load card, rune and skill data from the server here. Improvements - Display cooldown time and MPM (merit per minute) when simulating a demon fight Bugfixes - Spring Breeze rune is now working - Advanced Strike no longer causes the application to crash - Revival rune is now working 0.0.2.1 New - Added button to clear simulation results Improvements - Made editing deck more responsive by no longer auto-simulating Bugfixes - Self-Destruct (and Explosion) are now working - Advanced Strike is now working - Warcry is now working - Combustion is now working - Dexterity is now working 0.0.2.0 New - Reset battle - You can now select the number of simulated battles. Less clicking! - Show number of times round 100 is reached - Auto-play a battle Improvements - Easier to remove evolve skill - Reduced lag when editing cards in your deck - Made the deck-edit buttons more prominent Bugfixes - Display correct level when editing a card - Corrected hero hp for levels above 100 - Fixed issue where a card killed by a skill would still act as a defender - Fixed issue where you could not properly select an evolve skill if you are searching by name - Now able to properly see card info on mouseover in the deck editor - Fixed missing evolve skills Evasion, Ice Shield 4 and Sacred Flame 0.0.1.0 Initial release