Elemental Kingdoms Fanatic 0.0.7.1 released

Download the latest version here.

Changelog:

0.0.7.1
Improvements
– Memory usage should not be going sky-high anymore
– MPM is no longer hidden behind some buttons.
– Replayer and data downloader have gotten a menu item

Bugfixes
– Fixed crash upon startup

13 thoughts on “Elemental Kingdoms Fanatic 0.0.7.1 released”

  1. only a few sim’s in and most everything looks good. I still have a cost error when using The Don.
    After looking at the deck it seems that the don’s summons get added to the deck.
    i was removing cards to see if i could lower the cost and after i removed a few cards forest riders and behemoths started appearing at the end of the deck. So for some reason the sim is adding extra summoned riders and Behemoths the the actual deck. This is what is raising the cost (and thus killing MPM numbers.

  2. I am getting missing dll errors when i try to run anything newer than 5.7. i tried my best to fix them by downloading the missing dll files and installing them but more and more keep popping up. any advice?

    1. This is caused by the automatic image downloader. Going to disable that until I find a decent solution. That will mean that new cards will have a blank image until I have updated the sim.

    1. I have no issues with FOH myself, when exactly do you get problems? Is it when you click on ‘Simulate current round’? Or does it happen after loading data from the server?

  3. Hi Peppa,
    thanks again for the great program. The Don works now, such that I can use it. Unfortunately it adds cards into my deck after the simulation, so I have to take them out by hand, which I can deal with, thanks for putting the don in , as this is such a vital card for DIs.
    I found another bug though which gives me problems:
    When simulating with Bahamut his silence does not seem to work as intended. When doing the manual fight (hitting next) he silences the cards (s) and some of them then stay in front of him with 0 hitpoints. This is happening with all of my decks independent of the cards used. I am pretty sure that this is what happens with the “simulate multiple” button, too. So the real damage has nothing to do with the calculated one.
    Would be nice if you fixed this.
    Thanks
    Hope you can fix this.

    1. I have identified both issues and will be releasing a fix for them in a little while.

      1. Thanks,
        just noticed, that this also seems to be the case with Mars. I think sometimes, when he kills my card with his ability and not the auto attack, my card gets 0 hitpoints, but stays active.
        This results in very stable decks, even when using cards without resistance. (e.g. simple DT deck: LP, 2TCs IB, 2 SoLs with Tsunami, Arctic Freeze, Leaf, Clear Spring; this reaches round 50 in 71% of the time)

    1. I do not have issues with FoH myself. Does this always happen, or is it only on certain days?

Comments are closed.