Elemental Kingdoms Fanatic 0.0.7.0 released

Download the latest version here.

Changelog:

0.0.7.0
New
– Added a replay viewer. You can now save manual replays, and when simming multiple battles, the best and worst Merit hit will be saved, or a winning and losing battle.
Please note that this is still somewhat experimental, and it will cause simulations to take about 2 times longer.
– Implemented card summoning (Gang Up! The Don’s Bodyguard, etc)

Improvements
– Cached several expensive lookups to increase simulation speed

Bugfixes
– Display silenced status in manual battles
– Fixed issue displaying more then 10 cards on the battlefield (now that we have summons)
– Fixed issue where AfterDeath skills would fire even when the card is silenced (Demonic Imps resurrecting in fights against Bahamut)
– Fixed display issue where runes will not show as active if the battle is reset / ends while the rune is active.

Elemental Kingdoms Fanatic 0.0.6.2 released

Download the latest version here.

Changelog:

0.0.6.2
New
– Holy Light, Naturalize, Corruption and Lava Trial implemented

Bugfixes
– Fixed issue where decks aren’t loaded anymore
– Fixed issue where Silence would not be applied to cards with immunity
– Fixed issue where a silenced card that is reanimated would not get its skills back
– Fixed rare issue where DI merit is not correct

Elemental Kingdoms Fanatic 0.0.5.6 released

Download the latest version here.

Changelog:

0.0.5.6
New
– Frost Shock skill implemented
– Shield of Earth skill implemented
– Inspire skill implemented (not available ingame yet)
– When you run out of life, the battle immediately ends instead of at the end of the round

Improvements
– When connecting to a server, download all data files. No need to click all the buttons one by one anymore.
– Tooltips with the full status ailment name on mouseover
– You are now able to select any skill as evolve skill in the card searcher

Bugfixes
– FoH progress bar will now properly end at 100%
– Evolution skills on map stages will now be properly loaded
– Several runes will no longer activate if you have no cards on the battlefield, costing precious charges
Runes affected: Arctic Freeze, Blood Stone, Dirt, Explosion, Fire Forge, Flying Stone, Frost Bite, Ghost Step,
Ice Wall, Lore, Mineral, Nimble Soul, Raised Flag, Red Valley, Revival, Spring Breeze,
Stone Forest, Stonewall, Thunder Shield, Transparency, Tsunami
– Results should now be cleared when upgrading to a new version

Elemental Kingdoms Fanatic 0.0.5.5 released

Download the latest version here.

Changelog:

0.0.5.5
New
– The FoH simulator is now able to determine who will be attacker in a match. This means that there will be no more chance-range (unless you disable this mode)

Improvements
– Display version and number of iterations in the FoH simulator

Bugfixes
– Guard damage overkill is now properly applied to the player

Elemental Kingdoms Fanatic 0.0.5.3 released

Download the latest version here.

Changelog:

0.0.5.3
Bugfixes
– Fixed issue where the runes of map levels would not be loaded
– Fixed crash when loading a FoH match where a player has an avatar of a card that has not retrieved from the server yet
– Greatly reduced the chance that demons and thieves will die due to not enough ‘hero hp’
– Fixed a crash with Healing Mist
– Fixed issue where no logging would be visible in the log window
– Fixed FoH icon for players who have Dumpling Feast as avatar

Elemental Kingdoms Fanatic 0.0.5.2 released

Download the latest version here.

Changelog:

0.0.5.2
Improvements
– Display status ailments

Bugfixes
– Fixed issue when loading a FoH round where someone has the default male/female avatar
– Fire God and Combustion will no longer be applied to cards with Immunity
– Fixed crash when trying to change a demon card
– Fixed issue where the rune status would not be properly displayed when resetting the battle