Elemental Kingdoms Fanatic 0.0.6.2 released

Download the latest version here.

Changelog:

0.0.6.2
New
– Holy Light, Naturalize, Corruption and Lava Trial implemented

Bugfixes
– Fixed issue where decks aren’t loaded anymore
– Fixed issue where Silence would not be applied to cards with immunity
– Fixed issue where a silenced card that is reanimated would not get its skills back
– Fixed rare issue where DI merit is not correct

21 thoughts on “Elemental Kingdoms Fanatic 0.0.6.2 released”

  1. Thanks for fixing the saved deck issue. I’m currently getting an error about the GUI stopping responding. it seems to happen mainly when adding or removing cards from decks. Windows 7 x64

    1. Do you have any more specifics about when this is happening? Does it happen with certain cards or is it more random?

      1. Thanks for following up. It was happening randomly in both a fresh install(extracted to a completely new directory) and the original install where I copied the files over a previous version. But lately, it hasn’t been happening anymore. Could the card repository have had a corrupt data entry somewhere and a new server download at a later date fixed it? I’m not sure myself, but so far the problem seems to have fixed itself. I’ll let you know if I see anything else crop up again. Thanks again!

        1. Glad it is working again 🙂 Yeah, could be that some data is not in sync. For example FoH has new cards, but the supplied card data file has not been properly updated and doesn’t have those yet. The downloader should take care of that though.

          If it happens again, you know where to reach me 😉

  2. Hello, you sim is fantastic. However, FoH simulator doesnt calculate fights with the new card The Don correctly…

    1. Thanks for bringing this up. I am working on a big new feature so I am a bit behind with the new skills. I expect that it will be done by the end of this weekend. Apologies for the delay!

    1. After going through the logs, it seems as if the Dirt rune was never activated, with more than enough swamp cards in the cemetery.

      1. Just have the same problem with the dirt rune. Was trying some DI decks and neither dirt nor flying stone activate.
        The strange thing is the first time after starting the program the runes trigger, but later, when I let it run manually it does not.
        I guess when I simulate multiples (to calculate the MPM) it also does not trigger, but I cant tell for sure. The damage if the deck seems too low though.
        After some more testing it seems to be related with typhons. Cant tell whether it only them, but maybe you forgot to code them as Swamp?
        Thanks again for all the work.

        1. I don’t see technical issues with runes activating, but I have been able to reproduce a display error. When the battle is reset while a rune is active, in the new battle the rune will not be displayed as active. So for example with Red Valley, start a manual battle until it activates and the border becomes green, then click reset battle. If you have 2 swamp cards on the battlefield again, it will still show as inactive. After 5 turns, it will display as inactive. The next battle it will show as active again.

          This will be fixed in the upcoming release.

    2. The issue with Dirt *not* activating is the same as the issue with the silenced Demonic Imps resurrecting, so that will be fixed. In my debug build, Freyani has a 90% chance of winning, so I guess that makes it a bit more acceptable that he/she lost 😉

  3. Hello Peppa
    thanks a lot for the great work.
    I might have found a bug in your Bahamut Simulation though, please have a look by yourself. Bahamut kills my Demonic Imps, but their resurrection can trigger. In the game it never triggers. I think it got silenced. This changes a lot for my simulations. Did I do something wrong, or is this really a bug?
    Thank you again
    Birk

      1. Looks like I was resetting the card before firing the ‘after death’ skills (like Resurrection) – you can consider this fixed for the upcoming release.

  4. I don’t know why the last 2 weeks i have been trying to SIM for FOH and it just hangs and wont calculate the odds.

    1. That is strange. What server are you using? I’m only checking Chaos myself and that seems to work fine.

      1. I’m Connecting to Chaos loaded all data. the problem is when i click on Simulate and the Green Progress Bar starts and then nothing, I let it run for a few minutes then close it down.

        1. Hmm. Very strange. Can you try running it with a small number of simulations? Say 10 or something. Does it finish then?

          1. Set to 10 same thing just hangs. But i extracted another copy in a new folder and it works on a clean copy. Strange indeed

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