Elemental Kingdoms Fanatic 0.0.9.6 released

Download the latest version here. Report issues over here. Do you wish to contribute? The source code is available here.

Changelog:

New
– Implemented Blind / Flash
– Implemented Wicked Leech glitch
– Added Elemental War decks: Abhorrent Gargoyle, Arbiter of War, Azula, Christmas Treant, Fire Gorilla, Fire Kirin, Flame Empress, Goblin Engineer, Goddess of Order, Moss Dragon, Prince of the Forest, Taiga Archon, Thunder Dragon

Improvements
– Made simulations up to 40% faster
– Decks making use of the craze glitch will run about 10% faster
– Added tooltips to cards on the battlefield
– Added tooltips to skills in the card searcher to display the skill description
– Always determine the attacker based on the initiative value (player hp + card hp + card attack)
– Adjusted console FoH output

Bugfixes
– Fixed issue where Force skill would only eat one craze, even if more were added in previous rounds
– Fixed issue where a summoned card which is part of skill with 2 summon creatures would enter the battlefield when the other one of is already there (due to the summoner getting resurrected for example)
– Fixed issue with triple skills (like Acrobatics)
– Fixed issue #16 where tooltips are not properly updated when cards are removed from the deck
– Fixed issue where Divine Plea would not trigger on some new debuffs

Elemental Kingdoms Fanatic 0.0.9.5 released

Download the latest version here. Report issues over here. Do you wish to contribute? The source code is available here.

Changelog:

New
– Following skills have been implemented: Crazy, Sensitive, Soul Imprison, Spiritual Voice and Suppressing (which mean Acrobatics, Melody and Soul Devour are now also working)

Improvements
– Made evolution skill dropdown wider so it is easier to read the skill name
– Card searcher now displays up to 4 cards for which the current card can be used as evolve food
– Version number is now visible without scrolling in round 1 of FoH

Bugfixes
– Fixed issue where Clean Sweep would sometimes not hit the target on the right
– Fixed issue where Clean Sweep and Chain Attack would ignore overkill damage
– Fixed issue where AfterDamageDealt effects (like Bloodsucker, Bloodthirst, Puncture, etc) would be applied twice on the secondary Clean Sweep targets