Elemental Kingdoms Fanatic 0.0.5.5 released

Download the latest version here.

Changelog:

0.0.5.5
New
– The FoH simulator is now able to determine who will be attacker in a match. This means that there will be no more chance-range (unless you disable this mode)

Improvements
– Display version and number of iterations in the FoH simulator

Bugfixes
– Guard damage overkill is now properly applied to the player

37 thoughts on “Elemental Kingdoms Fanatic 0.0.5.5 released”

  1. Hi there, thank you for your efforts with this awesome sim.

    My question is that how will the sim determine who will make the first move? So far i have found no logic behind this, clearly hero lvl is not the only factor.

    Thank you!

    1. There are some people who did research. They found out it is the player with the highest Hero HP + Total Card HP + Total Card Attack will start. This has been tested and is correct for the last 30 seasons of so.

  2. I noticed a minor mistake in the GUI. In FoH mode and when determine attacker is selected, when you run the simulation, the green load bar doesn’t reach the end even though the simulations are complete. I’m assuming it’s because the second to last of the contenders was determined to be the one who goes first. The simulations runs and ends but the green bar only advances up 1/4 of the total progress instead of the 1/2 which it should have.

  3. Hi!

    Thanks a lot for the app, it is of huge help.

    I wonder if you could add Apollo server to FoH simulation. It is not exactly EK server, but its clone for Blackberry phones called Magic Realms. All the rules are pretty the same and todayday finally FoH were introduced.

    Anyway,, thx a lot once again!

  4. Hey Peppa,

    I’d quite like to make an online wrapper for the peppa sim so that it’s available on mobile/tablet as well – if you see the website I’ve linked you’ll see a wrapper around the jsdemonsim that I’ve made already that people are using (including myself) but it’s woefully out of date as a sim. Would you be able to contact me at my given email address if you feel up for it?

    Cheers,

    Azh

  5. hello I do not know if it’s possible, but there is the possibility that the simulator pulls the own cards over the login?

    greetz jekahr

  6. How about KW simulation using the NPC’s? It would be great to do sims with decks for endurance in those cases.

    Anyway, thanks for you work so far, its incredible!

    1. I’m not sure if I can help you with that – I’m at 13-5 myself 🙂 You can use my simulator to easily load the opponent of 13-8 and see what cards he is using. And then you can play around to see if your deck edits are winning, without needing to spend energy. And you can also watch the replays ingame to see what other players have used to beat the level. Good luck!

  7. Hi, I think there is an error in de Di simulation.
    I have built a deck for Deuc what brings me 7-173k merit. However, the simulator tells me 2700- 6700th
    I think he has a problem with the Counter Attack (Devils blade ect) and the Forest-Riders.

    regards Jekahr

    1. Hmm. That could be. I have never tested this ingame, so dexterity/devil’s blade is implemented based on assumptions. If you can provide me details on how it should be working I’d love to hear!

  8. How did you get the card images, are they embedded in the EK apk or do they get downloaded by the game?

    1. They are not included in the apk, I am downloading them from the game servers. For performance reasons I have included the images in the installer – otherwise it would take a couple of seconds to download an image

  9. There is an error when loading the levels for map 15. The opponent’s levels get loaded, but their evolved abilities don’t. Also, there are some unique abilities such as Fire God 10 (ex: Molten Pumpkin on 15-6 3*) which is way past the highest Fire God 5 rank.

    1. Because of these higher rank abilities, I can’t even manually enter in the skills for that card.

      1. Good finds. I filter the evo skill list on skills that can actually be chosen as evolve skill, but for maps they can ofcourse choose to give cards awesome skills. I will fix the issue where the skills are not loaded at all, and add the possibility to give any evolve skill to a card instead of filtering it.

  10. hai, i’m just downloaded your simulator and try to run it. but my antivirus recognize it as a virus. is that just a false alarm?

    1. Hi weltall, if you have downloaded it from my website it should be a false alarm. Which antivirus do you use, and what is the exact message that it gives?

  11. hi, you app its super ,better at other, but in map 15-6 its problem, in pumpkin card next problem is in 15-6 map and other not start atacker , start map player, in sim start atacker. not big difrent but its 1 or 2 rund difrent, I have a request about cost deck in app, now i can ad all card but in sim not see overal cost .
    thx you great

    1. Yeah, in the sim, the attacker goes first. In the game though, the defender goes first. This changes the outcome of the fight heavily, especially if I need to win within 24 rounds (15-6-3*)

  12. Hello Peppa what you think how long it takes the FOH of Magic Realms to implement?

    greetz jekahr

  13. When I run the program it is only doing the first 2 matches in the FOH sim. Then it just sits there not moving any more. It just started doing that tonight. Any idea what could be wrong? I already tried removing program and reinstalling, to no avail.

  14. peppa, you make some mistake in your simulator
    icewall rune lvl 4 supposed to give magic shield (only recieve 80 damage from magic)
    while in your simulator it actually boost our opponent magic damage by 80%
    and spring breeze rune supposed to active when you have card on field while in your simulator it activated even when we don’t have card on field yet

    1. I have fixed the spring breeze issue (which also affected other runes that grant something to cards on your battlefield)

      I do not recognize the issue you mention with ice wall – I need to investigate that. You could see in the logging if magic shield really is triggering when the card is being hit after it has received the rune buff. Just set logging to ‘debug’.

      1. ice wall is triggered but when opponent card try to cast 200 fire damage to my card, i recieve 360 damage

        1. Oooh, it seems that ice wall is completly being ignored by the cards on the battlefield. Is going to be fixed in the next release.

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